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The fusion of brutal action and subtle storytelling may seem like a strange one, but once you see it in action, the conflicting ideals mesh into one beautifully paced experience. Exploring the world and the bizarre, fantastical scenarios it presents allows you to slowly shape your avatars motivations and ideals, like any good text-based role-playing game. Everything is bigger, but the adventure itself still maintains the same feeling of small-scale, personal character interactions. Instead, you’ll sometimes need to tackle massive fields of cards, with several relics strewn across the expanse of the playing field.
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The story mode is refined, the writing is as superb as ever, and quest design has more depth, meaning you won’t always be traversing small mazes of cards. Hand of Fate 2 is a welcome improvement to the original. If nothing else, you always want to make sure you have at least a few scraps leftover, because cut it too close and your journey will come to an early end. Run out of food and each movement costs you ten health. Every time you move to a new card, one food is consumed. Health and gold are self-explanatory, but food can be troublesome. The only other attributes you have to pay any attention to are health, food, and gold. Your gear is acquired on your travels – either purchased from vendors or earned from quests. It’s a quick way to dispatch foes and stylish to boot. There is also the new option to perform a finisher when an enemy’s health is low enough. Thankfully the wide variety of weapons keeps things fresh, changing the pace at which you crush skulls and deliver death blows. It’s a simple system that never proves too challenging if you keep your wits about you and parry quickly and take advantage of all openings. Build up a high enough combo and you can unleash your weapon’s special skill. The action is nearly identical to that of the first game, and if you haven’t spent any time with the original, it is very similar to the combat of the Batman Arkham games. After adjusting your equipment and making the requisite preparations, you are thrust into combat.īattles take place in small, enclosed spaces. Your enemies are displayed before you in the form of cards. When You aren’t testing your luck, you are testing your skill. You spin the wheel and pray that you don’t land on one of the less rewarding spaces. Each one has a different outcome, with only one or two chances for success. The second new addition is a wheel of cards. Fail to roll the proper amount and misfortune befalls you, but score some high numbers and you may walk away with some extra food or a shiny handful of coins. The game outlines a number you need to hit. The first is a simple rolling of three dice. Sometimes you will be asked to play one of two other games of chance that can be equally as brutal. In the first game, you would only every select from the four cards, but the sequel has upped the ante. Depending on which card you randomly pick, the events play out differently. The options presented chance from scenario to scenario, but you’ll often have a chance or two to succeed, and several chances at failure or extreme failure. You’re given a chance to reclaim your lost fortunes, though. One time you may be making your way through town when a pickpocket quietly lifts your coin purse from your waist. The card will be flipped as you land on it, and the details will be revealed in short, well-written excerpts. It will usually be a handful of options, each with its own unique gameplay elements. He lays down cards in a path – often with branching options – and the player moves their piece from card to card, uncovering the secrets that each space holds. The completion of quests nets you new quest cards that continue existing stories or open up new narratives altogether. There are 22 challenges to work your way through, each telling its own story. He looks a little worse for wear this time around, but his narrative-weaving skills have been honed to a fine edge. Like its predecessor, Hand of Fate 2 tells the story of the player as narrated by the mysterious dealer. It’s a game that constantly keeps you on your toes, thanks to its nuanced writing, randomized quest progression, and the various decisions that could leave your purse bursting with gold, or leave you bleeding at the side of the road. When you need to choose the right card or roll the proper combination of dice to secure a victory. I’m not talking about when I had to cross foes with ragged barbarians or sword-wielding skeletons, I’m talking about the moments when your only weapon is luck. Every encounter in Hand of Fate 2 is drenched in anticipation and anxiety.